Step 1. Download the Plugin
Visit our website and download the 3DRepo4UnealEngine plugin, that contains the 3drepoUnreal project. In the folder you will find:
3D Repo Plugin which can function at design-time and run-time
Samples showing how to use it
The plugin can be used as an Engine or Project/Game plugin, but we recommend that the plugin be used per project.
For any help on using or setting up the Unreal Plugin please contact firstname.lastname@example.org explaining your query.
Step 2. Login details & Unreal Plugin activation
We will provide you with the credentials for our demo account to test the features of the plugin. If you want to test your own data using the UE Plugin you will need to do the following:
Create a 3D Repo account on https://www.3drepo.io/sign-up
Send an email to email@example.com to request activation of the Unreal plugin for your account
After we enable the Unreal Plugin* for your 3D Repo account, any models that you upload to your account will be compatible with the Unreal plugin.
*Note that models uploaded prior to activation of the Unreal plugin will not work.
Upload a model to our Demo Account or your Personal Account
Navigate to www.3drepo.io
Log in to your personal 3D Repo account
Alternatively use the public demo account that is already Unreal enabled:
Upload your first model
For help visit our Getting Started guidance
The demo login credentials are for evaluation purposes ONLY and may be shared with multiple users. Your uploads will become publicly available.
Please DO NOT change any of the profile details when using our Demo account
Step 3. Information required for the Unreal Plugin
The information required for the Unreal plugin to load specific models or federations is stored in 3D Repo. The information can be gathered from your personal account or our Demo account and is the following:
This is where your model container exists in 3D Repo
The unique model ID is accessible from your model container settings menu
The plugin project comes hardcoded with the API key for the Demo account. If you have activated your own account for use with the Unreal plugin, you can generate your personal API Key. Head over to the Profile section and click Generate.